How to Be Good at Science, Technology, and Engineering

By DK (Author)


From atoms and attraction to rockets and radio waves, How to Be Good at Science, Technology, and Engineering makes complex logical ideas easy to get a handle on. Dynamic, visual clarifications separate even the trickiest of themes into little advances. Discover how a tourist balloon rises, how disintegration levels mountains, how light waves speed through space, and how the human eye sees hues. 

Cool representations demonstrate the use of science in reality: perceive how microchips, tractors, and suspension extensions work. "Give it a shot" boxes propose ways kids can see the science for themselves. Hands-on undertakings include fun analyses to attempt at home or school: clean up old coins in vinegar, make an emitting fountain of liquid magma with heating pop, find out about various kinds of arrangements, and the sky is the limit from there. 

With STEM (science, innovation, building, and math) subjects always significant in the present mechanical world, here is the ideal book to rouse and instruct kids and set them up for what's to come. All main subjects territories of science are secured, including material science, science, science, earth science, and space science.

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